Blake Hester flew to Tokyo to meet with Ryu Ga Gotoku Studio to talk to the team behind the Yakuza/Like a Dragon series. That's why, within the pages of this same issue, you can read our massive series retrospective that directly leads into our equally big story previewing everything Street Fighter 6 offers.īut of course, as much as we love Street Fighter, issue 351 holds so much more for you within its pages I wasn't the only one who went globetrotting in search of a good story. Matt Miller traveled to the far side of the world to the French territory of New Caledonia to learn about the inspiration behind the exciting upcoming game Tchia. Also, as part of our time with Capcom, we chatted about the first 35 years of the series. We also traveled to a local game center with director Takayuki Nakayama and producer Shuhei Matsumoto so they could duke it out on Street Fighter II, Street Fighter IV, and Street Fighter V arcade cabinets. While there, we went hands-on with the game, had extensive conversations with the developers, chatted about the lessons the team took from Street Fighter V's disappointing launch, and even learned about a new way to play Street Fighter 6. Everyone (Capcom included) has seen your memes about Ken's rougher appearance in this game, but we traveled to the studio in Osaka, Japan, to learn more about what's happening with one of the franchise's most iconic characters. The cover art, created by designer Goro Tokuda, features one of the original World Warriors, Ken, sporting his new look. ![]() That's right: Our next issue proudly features Street Fighter 6 on the cover. As Capcom readies the next mainline entry of its beloved fighting franchise, it's taking the fight to a new arena: the cover of Game Informer.
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